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忧郁者   | 微币:6120个 |ID:5|在线:97小时|18-9-5 12:49
插件类型:
动画插件
兼容版本:
2014
动画必不可少的插件兼容版本:2016, 2015, 2014


Goblin was created for animation managing.
Because most people dont like version with browser, i create three different gui. They are accessible from Option menu.
- StandartGui is very easy to use. Standart file browser.
- SimpleGui contains fileBrowser. Has only access to "default" layer. Handy if you work with same animation file.
- AdvanceGui has it all.

Goblin script can handle simple animations, constrained objects and animLayers. Animations clips and animations under character sets are not implemented.

Goblin remember namespaces and hierarchy. If no relevant match between possibilities is found, Goblin ask for choise between namespaces.

Input for Export is list of nodes. Goblin searchs for animated attributes. You can filter predefined attributes (under FilterExport), every other animated attribute will be exported.

Preferences file is stored under maya pref folder.


Enjoy and any feedback appreciated!
Stepan K.

____________________________________________
TIPS

New animation file can be created:
    * Input name in the field above "list of animation" and click on Export button
    * If no file is active - click on Export button, Goblin ask for new fileName
   

Methods - Rig / Selection (+Children):
    1. Rig            -  Goblin get list of objects for Export/Import from "setup.py" according to selected layer
    2. Selection    -  Goblin get list of objects for Export/Import from selection   
    3. Children     -  Goblin get list of objects for Export/Import from selection and their hierarchical children
   
FilterExport menu:
    Any animation on attribute which is not mention here will be always exported


Relevant only for AdvanceGui:
Goblin remember up to 16 last projects:
    1. Right click on project field
    2. Enable "Show Recent Directories optionMenu" under Option  

File "setup.py" contains some settings, which can be modified and procedure which search for complex setup on rig. Solution depends on specific rig. By default procedure returns empty array.

Animations are stored by default in *.anm file (extention can be modified in "setup.py").
Each file contains various so called goblinlayers. Default are "body, facial, plus". They can represent parts of the rig. Each goblinlayer is independent on other and there can be added any number of them through UI. Rightclick on list of goblinLayers.

Project represent folder, which contains animation files. In "setup.py" can be defined any subdirectory for project containing animations. If this subdirectory exists under project, it will have priority.
At the startup is loaded current project (if not turned off under Option).


妖精动画导入导出maya脚本,动画师必备哦

妖精动画导入导出maya脚本,动画师必备哦


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达克   | 微币:个 |ID:1|在线:小时|18-9-5 12:51:07
被你的分享精神深深打动,微币已送上,谨表谢意!
iknow7456   | 微币:个 |ID:24653|在线:小时|18-9-6 15:17:01
还不凑
猴子来了啦   | 微币:个 |ID:28717|在线:小时|18-9-9 23:18:24
非常不错的插件
闹闹   | 微币:个 |ID:25782|在线:小时|18-10-26 15:59:49
感谢分享
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