卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

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发贴时间:2017-02-23 15:59 

来自版块:共享教程

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卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook

卡通角色动画流程制作Blender 2.5 Character Animation Cookbook
Blender 2.5 Character Animation Cookbook PDF (with Code Files) | 134.0MB Book Description: Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges. What You Will Learn: • Refine your animation with Blender tools • Understand principles behind movements like walking, running, jumping and weight lifting • Stay productive with an organized animation workflow • Create flexible face rigs with a mixed approach • Learn how to stretch the arms, legs and spine of your characters • Create corrective shape keys • Fine control your character's eyes • Switching between IK and FK for arms and legs in a shot • Create an IK foot setup with 3 pivots • How to track your animation arcs and timing



Description:Blender是一个开源的3D图形应用程序,可用于建模,索具,动画,渲染和成千上万的其他东西。虽然建模字符不是你最大的担心,动画他们让他们觉得好 - 活着是什么区别了专业人士和业余。这本书提供了清晰,说明和易于遵循的食谱,以创建字符钻机和动画的常见情况。通过了解创建钻机和动画所涉及的原则,技术和方法,让你的角色生活,你将能够适应自己的角色和电影。本书提供了清晰的分步教程,包括详细的解释,截图和支持文件,以帮助您了解每个主题背后的原则。每个食谱都涵盖了完整创建字符装备和动画的逻辑步骤,因此您不会一次过多地淹没过多的信息。你会看到许多例子和截图指导实现各种索具和动画任务,逻辑上分开,所以你可以详细了解每一个。索具主题由身体的每个区域(躯干,四肢,脸,眼睛)划分,并且为了清楚起见进一步由特定主题(颈,手指,嘴,眼皮等)分开。所有装配任务都使用Blender中的内置工具来完成,没有对自定义Python行为或用户界面元素进行编码的复杂性。动画主题处理现实世界中常见的情况,展示了理解和克服挑战的良好实践。你将学到什么:•使用Blender工具优化动画•了解行走,跑步,跳跃和举重等运动原则•通过有组织的动画工作流保持高效•使用混合方法创建灵活的面部钻机•学习如何伸展手臂,腿和脊柱•创建矫正形状键•精细控制角色的眼睛•在镜头中为手臂和腿切换IK和FK•使用3个枢轴创建IK脚设置•如何跟踪您的动画弧和时间

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