- 教程语言:
- 英文(English)
- 下载方式:
- 网盘下载
maya和 V-Ray 渲染使用教程The Gnomon Workshop - Look Development with V-Ray for Maya Info: Look development is the art of giving emotion to a model via textures, shaders, lighting, and even compositing. It is a very exciting time as you get to see your model take shape, and the story you are telling begins to fall into place. In this lecture, Stephen DeLalla will be covering his entire look development process with V-Ray for Maya. He begins with a newly modeled asset to discuss proper preparation. Since there is a need for consistency among shading work, Stephen explains how to create a look dev scene to use for all render tests. This same scene is used during our asset work, and also during an in-depth look at creating realistic shaders for cloth, metal, wood, glass, concrete, stone, and leather. After applying a set of base shaders to the asset, we take a render into Photoshop for a quick paint over to design the color palette of the asset. Look development is an exploratory process, where there needs to be room for change as the artist is working. Substance Painter gives a lot of freedom in this sense, and will be used for creating our textures for the asset. During the texturing process there is discussion of the thought process behind the choices being made that leads us to our result. You will also be able to see how Photoshop (or any other painting package) can be used in combination with Substance Painter to get even better control. Once the asset is fully textured, the shaders are built in Maya with the exported files from Substance. Lastly, Stephen brings the completed asset into a small lighting scene, and finishes the lecture with the explanation of the lighting/rendering workflow and compositing in Nuke to really finalize our look. By the end of this lesson, artists should have a clear understanding of how to approach their own look development tasks both at home and in production. 信息: 看发展的艺术情感,通过纹理模型,着色器,照明,甚至合成。这是一个非常激动人心的时刻当你看到模型成型,和你告诉的故事开始落进的地方。在这节课,斯蒂芬DeLalla将覆盖整个开发过程与V-Ray寻找玛雅。他开始一个新建模资产讨论适当的准备。因为需要一致性阴影中工作,斯蒂芬·解释了如何创建一个
maya和 V-Ray 渲染使用教程The Gnomon Workshop - Look Development with V-Ray fo... maya和 V-Ray 渲染使用教程The Gnomon Workshop - Look Development with V-Ray fo... maya和 V-Ray 渲染使用教程The Gnomon Workshop - Look Development with V-Ray fo... |
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