DT_科幻英雄角色制作教学(Creating a Sci-Fi Hero in Maya and Silo)

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发贴时间:2015-04-11 14:20 

来自版块:共享教程

人气5443 评论24 点赞0
教程语言:
英文(English)
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DT_科幻英雄角色制作教学(Creating a Sci-Fi Hero in Maya and Silo)

DT_科幻英雄角色制作教学(Creating a Sci-Fi Hero in Maya and Silo)


内容介绍:
       在本教程中,我们将看到如何创建一个科幻英雄,包括建模,UV,材质纹理,造型,灯光和渲染的整个角色完成的过程。
而不是集中在几个关键的领域,我们将详细看到它创建的各个方面,从第一个多边形开始到最终的成品。我们将从原语性格形成的基础开始,然后再使用细分曲面来充实他的身体和盔甲灯其余部分。当模型做好后,然后我们会应用一套完整的的UV以及添加详细的纹理研究。
       在此之前,我们也将简要探讨钻机的字符,这样我们就在可以构成它之前,设定场景灯光,着色器,最后的调整和输出渲染通道。最后,我们将一起在Photoshop中处理一下,这样就得到最终的渲染。

what you will learn:
       Throughout this tutorial we will see how to build, UV, texture, pose, light, and render the Sci-Fi Hero. We are going to cover all bases as we create this Sci-Fi Hero character.       Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures.
      On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments and output our render passes.
      Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render.

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